Callum Beadle (Żochowski)

Turbo Tank

An internal game project at Digital Salmon, and a great opportunity for the team to try developing our own game. Stylised art wasn't normally in our wheelhouse, so it was a fun challenge to explore.

I was responsible for the environments, level design and a kit of structural pieces and props to build out new levels and challenges fast. Houdini proved to be a great tool for this. The project also taught me a lot about optimisation, as we aimed for a stable, high framerate.

Role
Environments, level design and kit building
Context
Digital Salmon
Tools
Unreal Engine, Maya, Houdini, Substance 3D Painter, Substance 3D Designer
Turbo Tank, image 1
Turbo Tank, image 2
Turbo Tank, image 3
Turbo Tank, image 4
Turbo Tank, image 5

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