OMEN
A collection of renders using props I sculpted and designed for my final-year project, taking advantage of UE5's Nanite to maximise the quality of the sculpts.
I used the project to learn a more cinematic approach to a game engine and to game art in general. One of the models was made in Substance Designer, before Designer's 3D modelling tools existed.
- Role
- Prop sculpting, materials and rendering
- Context
- Final-year university project
- Tools
- Unreal Engine, Substance 3D Designer, Substance 3D Painter, Maya, ZBrush, Photoshop


