Callum Beadle (Żochowski)

OMEN

A collection of renders using props I sculpted and designed for my final-year project, taking advantage of UE5's Nanite to maximise the quality of the sculpts.

I used the project to learn a more cinematic approach to a game engine and to game art in general. One of the models was made in Substance Designer, before Designer's 3D modelling tools existed.

Role
Prop sculpting, materials and rendering
Context
Final-year university project
Tools
Unreal Engine, Substance 3D Designer, Substance 3D Painter, Maya, ZBrush, Photoshop
OMEN, image 1
OMEN, image 2
OMEN, image 3

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