Callum Beadle (Żochowski)

Darkest Fayte: Sanctum

An in-house game project at Digital Salmon, and a real learning experience. I was responsible for art directing the game, and for all environment work and level design.

All assets were created in Houdini and textured using Substance Designer. I created a modular environment kit to build expansive dungeons and maps to explore.

Role
Art direction, environment work and level design
Context
Digital Salmon
Tools
Houdini, Unity, Substance 3D Designer, Photoshop

Credits

  • VFX:Sam Mayson
  • Help generating the floor in Houdini:Benjamin Salmon
Darkest Fayte: Sanctum, image 1

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