Callum Beadle (Żochowski)

Callum Beadle (Żochowski)

Environment Artist

About me

Currently at SludgePipeGames, the indie studio behind Sparedevil, where I look after head and quality control the level environment art.

Before that I worked at Digital Salmon on real-time projects, from a stylised internal game to a UE5 vehicle experience for Ford™, where I first led a modelling team and helped build its pipeline.

My work runs from whole playable levels down to the tileable materials inside them, and I enjoy building kits that let a team move fast without losing a consistent style.

Experience

  • SludgePipeGamesPresentLead Environment Artist
  • Digital SalmonFrom 2021Environment Artist. Art direction on Darkest Fayte, modelling team lead on Ford Explorer™
  • Freelance2019–2020Materials for student projects
  • University of HertfordshireAnura and OMEN university projects
Environments Materials