Callum Beadle (Żochowski)

Anura: The Smuggler's Path

Role
Environment Art and Level Design
Context
Second-year university project
Tools
Unreal Engine, Maya, Substance 3D Painter, Substance 3D Designer, ZBrush, Photoshop

Credits

  • Characters and barrel:Daniel Hill
  • VFX and water:Sam Mayson
  • Foliage:Megascans

"The Smuggler's Path" is my fully playable level from our second-year university project, Anura, created in UE4. It runs through four spaces, each with its own job to do.

View on ArtStation: Bandit Camp, Drain Chamber, Flooded Hall, Boss Room