Anura: The Smuggler's Path
- Role
- Environment Art and Level Design
- Context
- Second-year university project
- Tools
- Unreal Engine, Maya, Substance 3D Painter, Substance 3D Designer, ZBrush, Photoshop
Credits
- Characters and barrel:Daniel Hill
- VFX and water:Sam Mayson
- Foliage:Megascans
"The Smuggler's Path" is my fully playable level from our second-year university project, Anura, created in UE4. It runs through four spaces, each with its own job to do.
View on ArtStation: Bandit Camp, Drain Chamber, Flooded Hall, Boss Room